It was a bit before my time, but holy Warp Entities, Realm of Chaos is by far my favourite supplement to the Warhammer world.
For those who aren’t familiar with the dark glory of 80s Warhammer (I suggest you take a look here), Realm of Chaos was a two-book supplement all about the four dark gods, the daemons and lesser gods of the Warp, their spawn and their mortal champions. They delve into ridiculously deep detail in terms of lore, on par with the later Liber Chaotica books, while also delivering a set of rules for fielding a Chaos warband. They are also chocked full of the most evocative artwork ever published by Games Workshop (from the likes of Ian Miller and John Blanche) and colour scheme examples that really do seem insane (by today’s standards at least).
Realm of Chaos is centred around the idea of mortal “Champions” rising through slaughter, gaining chaotic gifts and mutations from their patron god and potentially reaching daemonhood. As such, armies were small, personal affairs, sort of like modern-day Inq28 or Kill Team forces instead of 2,000 point armies.
Almost everything could be randomised. You could even create lesser gods and their daemonic pantheons from d1000 tables, rolling to see what animal they take the image of, what weapons they favour and what gifts they bestow upon their followers, etc. etc. It truly was a golden time for weird and whacky role-playing fun.
And since I’ve always had a bit of a crush on retro Warhammer models (there’s something so full-of-life, simple, almost naive about them that drives me crazy) and, of course, the daring colour schemes of pinks, blues, greens and stripes that accompany them. In 2015 I went on a bit of a spending spree, hunting through ebay and second-hand stores until I had enough for a small warband. And so, The Host of Ashmodeus was born, not from random tables, but from much searching.
The Host of Ashmodeus was a practice in painting as bright as I possibly could. Even know, the army stands out among my display cabinet. It was also my first time painting from a white undercoat (Games Workshop’s Skull White which, as you know, is pretty unreliable). I ran into a few problems with chipping, but apart from that, it was a really fun experience. In the near future, I’ll put up a tutorial on making these colours and working with white in general.
It was also an excuse to work my magic writing lore for every miniature in the force. Because each model has “gifts” (mutations and weapons) that mark them out as special, I created a backstory for them, connecting their stories under the Lord Ashmodeus, a Slaaneshi prince gifted with technology from a dark future.