The Boo-Ha-Ha Klan are a famously good-humoured Night Goblin clan that, long ago, infested the ruins of Lugrumdumbz and the nearby mountain passages near the infamous city of Krüll. They have a propensity for practical jokes and sabotage, as well as an incredible thirst for potent Fungus Brew.
The Goblins of The Boo-Ha-Ha Clan are never happy unless they are heavily intoxicated. The clan is more often than not raiding distilleries or celebrating pointless, hilarous deaths in their dank hideout. More exotic and toxic fungi grow in their caves than almost anywhere in the North, which allows a healthy Squig population to exist. Soldiers and mercenaries should be aware that The Boo-Ha-Ha clan are highly specialized in Squigly warfare and have a large number of Fanatics among their ranks.
In fact, that is but the surface of the truth. Within the depths of Lugrumdumbz and its labyrinthine cave systems, something else calls the shots… something… bouncy.
The Squiggly King is a beast of pure, regal destruction. It rarely pops its head out from its cavern, as the Boo-Ha-Ha Goblins are keen to keep it satisfied with a constant flow of sacrifices. Better that, than have a glowing ball of angry fungus and teeth running wild through your cramped campsite.
Lesser Squiggly beasts rally to the call of the Squiggly King and it takes a truly powerful Night Goblin to corral them all into battle.
My Squig-themed army is perhaps my favourite past project and so I’m super happy to finally get around to sharing it with you all! Who doesn’t love these little balls of destruction, especially when they’re painted in bright, garish colours?
While I actually see my Squig army as seperate to my previously painted Goblin horde, they can still be played as one, of course (in case I wanted to run some unfortunate army over with a truly apocalyptic horde of green and teeth).
Most of these models are old metal ones from back in my own day, mixed in with a couple of finecast Squigs and some Forgeworld resin (you can actually read about my trip to Nottingham, where I bought these models, in my travel blog here). I decided to paint them up in crazy, fantasy fungi colours instead of traditional red and orange. Because, you know, it’s more fun that way! It actually leads to a surprisingly cohesive looking force when put all together.
I won’t say anymore, other than I hope you enjoy the madness!
Skarsnik & Gobbla
Wurzagg da Great Green Prophet
Wrinkle da Kullur Bearur and MastaBlasta da Shaman
Don Squixote on his faithful mount, Rozzinanteeth
Da Bloody Gob
A vampiric Squig with an unhealthy bloodlust
Da Squiggly King himself!
Da Great White Squig, Morky
Da Creepy Crawla
Agg-me-Ayyz da Shaman
Squig Poppers, for when the battle-line gets a bit too out of line
Old School Herders
The Whole Herd together
My Squiggly army also took part in the 2016 Games Workshop “Armies on Parade” competition, in which they took away a shiny bronze medal! I unfortunately don’t have any better shots of the finished board, but hopefully these give you a good idea of the finished product.
The story?: Don Squixote has heard rumour of a “Heart of Power” deep within the lush woods. Hoping to find it and swallow it for its special powers, Squixote leads a bouncing, doom-bringing, rather-doomed-itself expedition into the heart of the forest… only to find the “Heart” guarded by ruinous champions.
In the realms of fantasy, there are heroes untold. Thousands of charismatic characters and perilous personalities. There are also plenty of villains and monsters for them to fight.
In this post, you’ll find a whole host of these heroes and villains that I’ve painted over the years. For the most part, these individual models were either painted as practice, for a bit of fun, diversion from larger projects or for painting competitions (like the monthly Paint Club at my local hobby store).
Orc Pirate (Mordheim themed painting challenge)
Dwarf Runesmith (Dwarf painting contest)
Wood Elf Waywatcher Lord (Wood Elf painting contest)
Wight King (Undead painting contest)
Freelancer Knight (for DnD)
Tiefling Warrior (converted from Games Workshop’s Krell, for DnD))
Not all of my hobby efforts have been expended upon Citadel-forged plastic. Sometimes, it pays to branch off and try something new.
Over the years, I’ve created and painted a lot of sculptures, DIY toys (like the Kidrobot Munny, etc.) and just general non-miniature pieces. I’ve also painted and drawn a lot, but that’s a story for another time. In this post, you’ll see a number of my non-miniature projects from over the past couple of years!
An untitled Munny creation, using an A-Wing model, some Warmachine pieces and a couple of Epic 40,000 miniatures.
Captain Mew-Mew, another Kidrobot DIY toy.
Menina de Baseman, a plaster sculpture I bought from a cheesy tourist spot in Seville. I painted it in honour (and in the style) of my favourite Pop-surrealist artist/icon Gary Baseman.
The Boo-Ha-Ha Clan are a famously good-humoured Night Goblin clan that, long ago, infested the ruins of Lugrumdumbz and the nearby mountain passages near the infamous city of Krüll. They have a propensity for practical jokes and sabotage, as well as an incredible thirst for potent Fungus Brew.
The Goblins of The Boo-Ha-Ha Clan are never happy unless they are heavily intoxicated. The clan is more often than not raiding distilleries or celebrating pointless, hilarious deaths in their dank hideout. More exotic and toxic fungi grow in their caves than almost anywhere in the North, which allows a healthy Squig population to exist. Soldiers and mercenaries should be aware that The Boo-Ha-Ha clan are highly specialized in Squigly warfare and have a large number of Fanatics among their ranks.
Though Imperial propaganda insists that the clan is relatively harmless, more likely to sleep off hangovers in their caves than come out to fight, this could not be further from the truth. Many a traveler has been caught off guard by hordes of Squigs and tornadoes of Fanatics that suddenly burst from the caves and ruins.
The First Wave – 2014
Da Boo-Ha-Ha Klan are, perhaps, my pride-and-joy army. You know the one, that force that captured your heart and imagination. The one you keep coming back to, refusing to call finished. That’s them for me. I love these little grinning, green guys.
This army was born out of a huge collection of unpainted Night Goblins from Battle for Skull Pass and Skaven from The Island of Blood. I hadn’t painted a “horde” style force before, and thought it would be an interesting challenge. After a month or so, I’d painted more than 100 Goblins and developed repetitive strain injury. But it was worth it.
There are a number of conversions among the ranks that I’d like to note and share, in particular the “Slaya” and the Hob-Goblins made from shaved Skaven slaves (with their tales cut off as well).
Grinna’s Gobbos and Squig Food
Da Lanky Ladz of Lugrumdumbz, converted from Skaven Slaves
Da Pointee Eyes
KORNAN DA OOGE
HE’S PRETTY OOGE
Mag Mag Da Exploder and AAAAAAGH Da Screamer
Squarg Da Unpleasant and Sid
Gobsmak Da Slaya
The plastic Dwarf Slayer served as an interesting base
I’m a die hard Fallout fan. There’s something about the ridiculous retro-futuristic vibe, coupled with the barely-contained anarchy of the post-post-apocalypse, that really gets the gears in my spider-web encrusted brain turning. At some point, I really had to add some of these elements to a miniature project… Enter, Da Nuka Trooperz.
When Kill Team, that is: small games of Warhammer 40,000 played with only a squad or two of individual models, started to grow in popularity around 2014, I had to jump on the bandwagon… and what better army to do so with than the Orks! They’ll loot the bandwagon, paint it red and blast out across the universe in a wave of green fury. Love it.
I had a rather big collection of Boys and Nobz from my early days of Warhammering (for anyone not familiar with the 40k universe, Boyz are the lower class of Ork, while Nobz, or Nobles, are bigger, meaner, greener, and rule over the others). My first Orks were painted, rather thickly, in a bizarre mix of Snakebite and Goff colours (imagine hardline military creatures with black and white checks, combined with furs and tribal totems). I’ve still got a good number of them in boxes somewhere but, like my ill-fated Dwarfs and very first Ultramarines, they will never see the light of day if I can help it.
But anyway, I had a few bodies to work with, so to speak. I bought a box of Nobz, stripped my Warboss and reconverted a couple of Boyz and so Da Nuka Trooperz were born!
As I’m sure you’ll know by now, if you’ve been following my uploads, I like to work in small scale armies, block by block rather than army by army. Kill Team provides the perfect platform for that. My Orks were rather successful in their first few games, and I became super fond of them because of their pluck.
Their style is, of course, based on the Fallout universe, mostly from the third game which (to the pain of a lot of hardcore gamers) is actually one of my favourite games of all time. I have a little picture of Vault Boy on the Deffkopta, Galaxy News Radio themed banners and even “Amurikkun” flags and cola signs everywhere. I absolutely adore this theme, and will definitely continue and expand it when I get round to painting more Orks… I’ll probably move away from now-overused yellow, though.
After a while, I bought a few more boxes (namely the then new Flash Gitz and MegaNobz) but have yet to get around to painting them. Some day though, I’m sure, Da Nuka Trooperz will get suitable reinforcements.
Kurnull Hazmat Ardgutz is the leader of my small warband. Though I can’t use him in any official Kill Team games because of his HQ role, I painted Hazmat up before anything else, for fun, and to test out the colour scheme. Now, Hazmat sits pride and place as one of my favourite miniatures in my whole collection.
Boss of Da Pit’s brutal “Uppa Klass”. Hazmat loves nothin’ more than lordin’ it over all his slaves and machinery, laughin’ as gretchin and boy alike get stuck in gigantic gears, open furnaces or mining equipment. Of course, like any Warboss, Da Kolonel also loves gettin’ stuck in, especially when leading raiding parties outside Da Burg, the Space Hulk home of the clan.
When da bosses need someone to smack heads and restore the chaotic order of Da Pit, they call Da Bullies. Being strong enough to avoid being effected by the intense radiation of the Hulk they live on means they will continue to rule unchallenged until their violent deaths.
Painted as part of a 2015 Paint Club session at Games Workshop: Adelaide, Kutta is the latest addition to the army. His different skin tone marks him out as the next generation of my Orks.
Despite the huge slave population of Da Pit there is still a degree of maintenance needed to keep things running smoothly and tech coming up to the surface… on both the machines and the workers. Painboyz are highly valued in such a dangerous environment as Da Burg, and none is more valued than Kutta, most trusted Painboy of Kolonel Hazmat Ardgutz.
Examples of the brutal machinery employed by Da Nuka Trooperz to both raid and subjugate the slaves of Da Pit. None can escape the eye of The Hurty Burdz, none can escape the flames (or dangerously loud radio broadcasts) of Da Boomboxes.
The main fighting force of Da Nuka Trooperz is a collection of seasoned boyz, ex-slaves, gladiators and looterz from clans all over the galaxy. The majority of Da Nuka Trooperz are taken from The Bad Moons and Blood Axe clans, likely explaining the odd behavior and lifestyle of Da Trooperz. Of course, a constant supply of new recruits is needed to work Da Pit and attack any planet stupid enough to orbit close to the Hulk, but there is no shortage of them to be found wherever Da Burg drifts.
Along with the Flesh-Twisters of Krüll and Boo-Ha-Ha Klan Goblins, The Iron Wolves are one of my “main armies”. In fact, they’re one of the most beloved forces on my shelves.
Their saga began shortly after the Flesh-Twisters’ finished. After finishing an army of evil vikings, it seemed only reasonable that the next project would be “good” vikings. Well, “good” in the loosest sense.
The idea of hulking great brutes in beaten metal armour trudging through snow is too evocative to resist. I began with the idea of creating a so-called “Logan-Wing” army, that is a force of Space Wolves Wolf Guard led by the special character Logan Grimnar (in that edition, taking Logan as the leader of your force allowed you to count the super-elite Wolf Guard Terminators as basic troops). This small, elite force gave me the opportunity to really lavish detail and attention onto every model (there were originally only 12 models in the whole army!) and give them each individual background stories, just like Space Wolves should have!
The colour scheme, obviously odd for Space Wolves, is my rebellious attempt at avoiding the default baby-blue that everyone else painted. I just found it an off-putting and inglorious colour, and so instead looked for a way around it. Inspired by this army, I took to work on making super dark and super gritty Space Wolves.
The Iron Wolves are a “historic” army, in the sense that they represent Iron Wolf Lord Ránnulfr at the height of power sometime in the forgotten past, well before Logan Grimnar took reigns as Great Wolf. As such, Ránnulfr counts-as Logan in game.
I used a mixture of Chaos parts, Forgeworld parts and normal Space Wolves bits and painted them in heavily washed Boltgun Metal. In fact, every part of these guys was heavily washed (perhaps too heavily) to create near black shades and brutal battle damage. These guys aren’t gonna be sitting at home polishing their armour, after all, their going to be out there, beating in the heads of giant monsters.
So unleash the Wolves of War!
The Wolf Guard
Because the Iron Wolves are a bit of a special case (with almost every model having its own name and back-story), I thought, in-lieu of posting a collage, I’d post each photo individually along with their respective Saga. Enjoy!
Ránnulfr Called the Tribebreaker Long before the time of Logan Grimnar, Ránnulfr called the Tribebreaker was favoured among the twelve Wolf Lords to be the next Great Wolf. A bloodythirsty and violent Wolf lord, Ránnulfr was the most feared Wolf Lord to have ever taken the World Wolf as his company’s sigil. A long running rumour among the company is that Ránnulfr lost his compassion for humanity when more than half his body was replaced with cold iron.
Thought lost when a great chasm opened up beneath him, Ørnstein returned to The Fang months later bearing the multiple skulls of monsters. Ørnstein claimed that he had been eaten by the World Wolf itself and forced to do battle with the giant creatures that hide beneath the ice of Fenris. His shamanic powers were put to great test, but with the World Wolf’s favour, he emerged victorious.
Hallbjörn Warsong He who calls the winds forth and with them his howling brothers. They fight and rip, tearing into the enemies of the Russ. Warsong breathes fire, roars thunder.
Ingjalder The Blooded
Ingjalder served faithfully by the side of Ránnulfr as he plundered and destroyed his enemies. At the head of his pack, Ingjalder caused great devastation, tearing down tanks and fortifications alike. During a campaign that saw the arrival of Dark Angels on a hunt for the fallen, Ingjalder’s pack was caught in plasma crossfire and was completely wiped out. Ingjalder painted his armour blood red, inscribed the names of his fallen comrades on melta bombs and weapons and set out to find a glorious death against monstrous creatures and Sons of the Lion. Brutus and Gnarshuk
Ingjalder’s only mortal companions, the two Fenrisian wolves Brutus and Gnarshuk have become mascots of the company. While Brutus is loyal and heroic, Gnarshuk is vicious and wild. The two wolves never leave the side of their master.
Olov is the longest serving member of the Iron Wolves Wolf Guard. His favoured Wolf Claws are never far from him. He believes that through these weapons he can summon the ferocity of Morkai and slaughter enemies in his name. Gudbrand Flamebearer
Once a great smith, Gudbrand favours the holy burst of Plasma weapons. He is a constant worry to his companions as his fervour for melting things is slowly growing out of control. Isak Steeleater
A young member of the Wolf Guard, Isak is famed throughout the Fang for his ability to chew through metal. As such, he is assigned a Chainfist, all the better to tear apart enemy armour. Randulfr Siegemaster
Called the Siegemaster for his ability to quickly break the backs of any foe. With his antiquated Storm Shield and Power Axe, Rangulfr always cuts a striking visage as he lops heads off this way and that. Greger Longreach
Fiercely loyal and protective over his younger brothers, Greger plows down his foes with a rune-emblazoned Assault Cannon. He has been nicknamed ‘The Sweeper’ for his brutal volleys of fire, and also for his almost fatherly qualities.
Almost as animalistic as Gnarshuk, Bjorn never sleeps under a roof, favouring the strengthening winds of the outdoors. Bjorn and Olov have an enduring rivalry, a friendly competition that began with Olov drinking the entirety of Bjorn’s plundered mead. Folkvar Foehammer
A notorious tank hunter, Folkvar is never happy until he is charging headlong into an occupied building or rumbling tank. He wears a muzzle in battle for fear that his canine instincts will one day cause him to harm his brothers. Agni Sharpblade
Agni has been called ‘The Spurned Knight’ for his obsession with chivalry and honour. The other members of his pack constantly berate him over his choice of knightly weapons and totems that he favours over pelts and claws. Gulltoppr The Young
The youngest member of the Guard, Gulltroppr is claimed to be ‘Touched by the Sun’ for his bright yellow mane. He is feared for his reckless abandon in swinging his Thunder Hammer. Anvindr Stormwrath
Most tech smart of his battle brothers, Anvindr is the mortal representation of the storm. His missile launcher is an invaluable tool for the Wolf Guard, and has slain uncountable foes.
Torbjörn The Ironforger
Under the tutelage of Ránnulfr, Torbjörn became the company’s greatest smith and protector. Torbjörn sailed to the Iron Islands to teach new Iron Priests his inherited skills. When Ránnulfr was almost killed in a failed armoured assault, Torbjörn oversaw the rebuilding of his body. Since then, Torbjörn has held an honoured place in Ránnulfr’s Wolf Guard, guiding younger brothers on the path of steel. Agmundr Brightblade
A personal friend of Torbjörn since even before they were elevated to rank of Grey Hunter, Agmundr has fought by Torbjörn’s side for hundreds of battles. He was involved in the operation to return Ránnulfr’s broken body to the Island Islands, fending off ravenous creatures of the deep as Torbjörn tended to his wounds. Oddmund the Reviled
Not much can be said about Oddmund the Reviled, as he rarely speaks. There is a rumour among the guard that the ugly Oddmund is just as happy eating human flesh and drinking blood as the others are eating elk and drinking mead.
Vali the Legend Bearer
Vali the Legend Bearer
Bard the Living Relic
The Prowling Mountain
Leaf, Commander of The Prowling Mountain
The Prowling Mountain
The Ice Giant
I still had a rather wolfish itch after completing The Wolf Guard of Ránnulfr (perhaps it was fleas), and so I set out to add some more long-fanged brutes to the army. Along with the force below, I also put together 20 Grey Hunters that, unfortunately, never seemed to have found paint.
But anywho, the extra Wolves below are members of the same Great Company, following Ránnulfr through the cosmic wilds. They were painted after the main force of Wolf Guard Terminators.
Strungbad Slighthammer and his Servitors arrive by Drop Pod Brugall
Varg the Pilgrim with Amarog and Bodolf
Leman Russ himself! At least, the really-retro version of the Primarch
Among the Iron Wolves, he is known as Rendall Grimrock
The Dragon Keepers were a practice in speed painting, and I think the results sort of, well… they show a bit.
Basically, I had the Island of Blood set sitting in my closet and needed a break from my then-current project: The Flesh-Eaters of Krüll. The complete opposite of my dark, blue and purple daemon-vikings would, naturally, be glittering, gold and red elves.
The Dragon Keeps were members of an elite sect within the Realm of Caledor. The Keepers believed that Elf and Dragon are one, and that the power of the great drakes runs through the veins of every son and daughter of Ulthuan.
Though I can’t say I’m particularly happy with the finished models, I did have a lot of fun forcing myself to get them painted as quickly as possible. If memory serves, it only took me a couple of weeks of painting on-and-off to get ’em done. If I every played tournament games, I’m sure I’d have a good chance of getting a new army painted quickly.
I was also reading The Silmarillion at this point, so there’s a lot of elfish-nods to Tolkien in the force, such as the Mounted Prince, Turin, The Black Blade.
Krüll was a large and beautiful city sitting near the Western entrance to The High Pass. For all of its promise and early glory, it quickly became a much maligned place. After a few decades, not many in the Empire would even admit that Krüll existed, or at least, that it was populated by any sort of civilised man.
In truth, Krüll was once great enough to match many of the Empire’s great cities in war, trade and culture, but it was these strengths would ultimately prove Krüll’s downfall. For all of Krüll’s glory, it was ruled by a base and brutal regime of pleasure lovers that rejected the rule of The Empire.
In gilded, ivory towers, the elite of Krüll wined and dined on the blood and labour of the poor. The dangers of the wastes outside and harshness of life in the poorer sections of the city meant nothing to the city’s lords and ladies. They lived well, safe in their towers, while the majority of the city slowly died in effort to feed them.
Slowly, but surely, the city turned foul and began to fracture. Cults dedicated to dark powers arose in both sides of Krüll. The high-society turned to the worship of a beautiful and devious entity they called Shalth, practicing ritual sacrifice and taking part in massive orgies for the pure pleasure of it. Down below, in the sewers and slums so neglected by the Lords, worship of a hugely-bloated, talking she-rat bearing the name of Ungalla began. The poor turned to magic and sacrifices of their own in an effort to assuage their daily pain.
Darkness rose over Krüll. Peasants and paupers took to brutal murder and theft. The Lords of Krüll continued to ignore their vassals, instead turning inwards to perverted arts. Many a man was turned inside out and splayed across a room simply because some Lady thought it was beautiful to see the walls painted red. The Eyes of the Gods turned towards Krüll.
Two warbands eventually descended upon Krüll. For what purpose, none could say. Perhaps it was to absorb the pools of dark power that had seeped into the walls of the city. Perhaps it was to recruit new warriors. Perhaps it was to destroy and plunder. The purpose hardly mattered in the end. They came, and with them they brought Chaos to Krüll.
The Heirophant was the first to arrive. On a slithering, unearthly steed, he rode up to the inner sanctum of Krüll unopposed by any guard. With him came a band of incredible warriors, seven foot tall at their shortest and clad in darkly glistening armour. Like a knife cutting through butter, The Heirophant (for he went by no-other name and never removed his immaculate armour) installed himself as the ruler of Krüll. The Lords and Ladies worshiped him, and in return, he taught them dark secrets and blasphemies that none should ever know.
After the Perfect One arrived the Putrid. Luvrot the Unbearable appeared in the sewers of Krüll, as if from the muck itself, surrounded by braying, rotting hounds. Luvrot killed and devoured the she-rat Ungalla in front of her poor, diseased worshipers and presented to them, instead, a greater god. Luvrot told of the Great Father of Plague and the twisted love that he bore for every living creature. The newly installed Lord of the Slums taught a hopeless and bleak gospel that caught on like wildfire. The lower class of Krüll accepted their glorious new role, to spread pain, fear and disease, and they did so, dancing through the streets and laughing all the while.
And so it was that Krüll became a city, not of men, but of Chaos. The inner struggles of the city quickly sorted themselves out and a new way of life was accepted. The Dark Gods, Nurgle and Slaanesh, ruled and from the unholy union was born a great army. The Flesh-Twisters rode forth, shambling plague carts beside beautiful stallions, intent on spreading woe and glorious death wherever they could sow it.
So here we go! The Flesh-Twisters of Krüll were one of my biggest army projects ever and my main table-top force for the majority of my gaming years. The project began with the release of the fantastic plastic Nurgle Lord and grew from there! I was so excited to finally be collecting a proper Warhammer Fantasy army (I’d painted Battle for Skull Pass before but never really expanded upon that), in about a week I’d amassed enough models for a 1,500 point force, including Warriors, wolves, The Heirophant himself and even a Hellcannon (in Finecast…)!
I would spend the next three years collecting and painting the terrible warriors from Krüll. The last major expansion I finished for the army was a small “Carnival of Nurgle” detachment that I added sometime in 2015.
The important thing to note about the Flesh-Twisters is the unified colour palette that draws the disparate aesthetics of Nurgle and Slaanesh together. The soft purple and bright blue is repeated on almost every model. On the Slaaneshi warriors, the bronze and splash colours are more pronounced. On the Nurglitch models, I’ve painted a lot of ooze, stitches, rust, etc. I think I overdid it with the cartoony “verdigris”, though. If I had the time and energy to go back and paint over it to make the bronze more, well, bronze, I definitely would.
Maybe some day soon, The Flesh-Twisters will ride again. But for now, I’m sure they’re happy committing their special brand of debauchery in the depths of their evil city.
The Heirophant himself! Masked sycophant, beautiful torturer!
Tor’Un is a far-flung, pioneering Tau world, orbiting close to the border of Ultramar. The population of Tor’Un is small, and so rely on stealth and drone technology to make up for their lack in Taupower.
The origin of this project was, well, I just wanted to paint a Battlesuit and try make it as crisp and clean as possible. Sure, it’s not the greatest paint job ever, but I’m still pretty proud of it, as early paintjobs go. The original baby-blue Battlesuit was soon joined by another plastic Battlesuit and an expensive Forgeworld Suit that have so far gone unpainted (and probably will be flogged some day… oooh well).
The addition of a Stealth Suit team really fleshed out the little “warband”, turning it from a single practice model to a small narrative force in its own right.
The original Battlesuit, a practice in crisp painting
A Stealth Suit team painted in a harsh-edging style.
The Cult of a Thousand Eyes was my first foray into The Warp.
The idea of a warband of Chaos Space Marines running around, sprouting eyes and tentacles all over their body, really creeped me and out and inspired me in equal measure. There’s just something so unsettling about multiple eyes on something that should normally only have two, especially if they’re in the wrong place.
The Cult of a Thousand Eyes stalk the galaxy, using their unique visions of the dark flows of The Immaterium to guide them to their next prey.
A dreaded Chaos Lord, brining his enlitened vision to the Universe by force
The iconography of the Cult reflects their unique mutations