Krüll, City of Slaanesh

The Hierophant of Krüll cocked his helmeted head, resting his steel cheek on a curled claw. The magnificent white plume on the top of his crown fluttered in the bitter breeze blowing in from the tooth-lined portal across the chamber.

Beneath his throne, a man grovelled, hardly anything left of him but skin and bone and weeping sores wrapped in a hessian sack. He cried for the broken shape in his arms, a daughter once loved dearly, but spirited away to the temples long ago.

“And I was told your family came from stronger stock, Gunther.” The Hierophant weezed. His voice was a cold wind, a metallic rasp and a sensuous whisper all at once. “We were expecting this one to last more than a few years.”

Gunther cried out, stroking back hair from a blue, dead face. He lifted his own head in the direction of the city’s ultimate Lord, suddenly filled with rage. But before he could gaze upon the Lord’s boots, a blade whipped out from the shadows and fluttered around his neck.

“You think you are worthy to look upon our Dark Prince’s chosen voice?” Some one spat out from behind Gunther. “Avert thy gaze, worm.”

Gunther did what he was told. It was all one could do in the city of Krüll.

“Now, now. Don’t be so glum. You have a new world in front of you, child,” said the Hierophant. “Now you are honoured by a truly rare sensation: utter loss. Feel it, embrace it. It’s what Slaanesh wants of you, of us. To truly feel. How many of us can claim that?

“I feel nothing anymore.” Gunther cried.

“That is a shame.”

Gunther heard the armoured giant rise from his throne, but kept his eyes firmly fixed on the marble floor. He smelt a rising musk and heard chains and bells clatter from some far off corner of the room.

“I’m sure we can teach you how to feel again, Gunther … TAKE HIM TO THE TEMPLE!”

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A Walking City

The city of Krüll is a crawling monolith. From across the murky horizon of The Realm of Shadow, it would simply appear as a hive of crenelated towers and spiked parapets. If one was to watch long enough (without going mad) they would see the mass of buildings moving slowly but surely through the land.

Krüll is, itself, a chariot. Upon wheels the size of castles and pulled by an army of 66,666 daemonic steeds, Krüll slowly cuts through the wastelands and swamps of the Realm of Shadow. Like a scythe, it topples lesser cities, crushes forests and shakes mountains. The city is an inhabited pilgrim, crossing the worlds in search of the missing Prince of Chaos, Slaanesh.

The city has moved for countless centuries, only stopping occasionally as the daemonically possessed steeds exhaust themselves and return to the Warp. In these periods of sloth, before the army of yoked beasts can be replenished, vast armies march from the city for the joy of bloodshed and to collect the slaves necessary for the working of the city. It is in these times that the influence of Chaos waxes strongest, causing daemons to rupture into reality and join the endless march of Krüll.

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Society of the Damned

Krüll, like any city, has its own layers of castes and classes. For the largest part it is, for lack of a better word, a civilised city of men. Slaves and “Freemen” (those claiming no allegiance to the so called “god-king” Sigmar) form the lower rung of this society, performing menial work and living in barbaric squalor for most of their lives. Still, inside Krüll and under the eye of its tyrants, they are safe from the Realm’s many monsters.

Above them are the Horselords, Marauders and Bandits turned from their wild ways into slave masters and property owners. Branded with the mark of Slaanesh, the Chaos god of excess, they hold dominion that would make men of Sigmar’s empire jealous. It is the Horselords who ensure the city keeps moving, by goading the horses and keeping the enormous wheels turning.

The Horselords bow in turn to the Warriors of Slaanesh who have taken Krüll as their barracks. These Champions of Chaos live for nothing but the din of battle, the warmth of fleshly-spilled blood and the cries of pained ecstasy that ring out in their wake.

The upper echelons of Krüll’s society are dominated by the wealthy, who dine nightly on banquets of human flesh and commit unspeakable acts behind velvet curtains. They strut through the city without fear, able to pick and choose their human “toys” with the backing of mercenary Warriors. Alongside these lucky few are the priests and priestesses of Slaanesh who run the dark temples scattered throughout the city. They are magic users, daemon consorts and vile monsters all.

Finally, the overall Lord of Krüll is a creature known simply as “The Hierophant”. Though he was once, most likely, a mortal man, he has long since abandoned his humanity to grow closer to his god. He is the Dark Prince’s Chosen Voice and ultimate pilot of the city’s movements. It is The Hierophant who “speaks” to Slaanesh, reading the signs in the winds of magic and following them on the decadent path towards finding the missing god.

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In the Wake of the City

Though Slaanesh can claim the city of Krüll as his domain (should he choose to reappear in the Mortal Realms), the city’s movement leaves in its wake a world belonging to Nurgle, god of sickness, fear and entropy.

The passage of a gigantic fortress city, with its millions of slaves and obscenely wealthy, wasteful tyrants, leaves behind a world totally riven. Krüll deposits a trail of pollution, sickness and destruction for thousands of kilometers, from which has grown a completely different society.

Enter: The Sewer Kings, disgusting Champions of Nurgle who have gathered armies of escaped slaves, local monsters and Wildmen to their side. Though they live in constant filth, they are happy. Grandfather Nurgle has blessed them with a constant supply of fresh meat and ripe disease. They dance in the sewers of Krüll, perform in grand carnivals and raid scattered towns with rictus grins on their faces.

The Hierophant knows well about the Sewer Kings existence, but pays them little heed. He sees them simply as a band of merry madmen, deluded into worshiping a truly disgusting god. At times of war, The Hierophant and The Sewer Kings have even been known to fight alongside one another. Though they worship a filthy deity, the fly-ridden armies of Nurgle are unnaturally hardy warriors who are more than happy to bring Chaos to the Mortal Realms however they can.

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The Search Continues

The Hierophant is seemingly immortal, relentless and cruel beyond reasoning. His search for his missing god has taken him across worlds, through the Realm of Chaos and into battle with hundreds of armies. Yet still he searches, still the city moves.

Perhaps he will never find Slaanesh. Perhaps he doesn’t want to. For if the god were to reveal himself, The Hierophant would have to relinquish his tyrannical grip on the city. Perhaps the search itself is meaningless, eternal for the sake of it. Either way, for someone to challenge this mad demi-god, they would have to halt the movement of an impossible machine, climb a mile high fortress, defeating Champions of Slaanesh and hordes of drugged slaves along the way, before finally entering the marble and gold tower at the city’s peak.

And so Krüll continues onward, for ever into the darkness …

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A Gallery of Evil

I have recently resurrected my old Warriors of Chaos army, giving them a bit of a lick of paint and a whole new over-the-top, Age of Sigmar backstory. I might put together a few “Designer’s Notes” on this whole project in the near future, so keep an eye out for that. The Hierophant is watching.

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Salamanders II (Horus Heresy – Legio Astartes) 2017

“Unless you are capable of enduring whatever hurt your foe can inflict, there will come a time when you will fail, and by failing you will have made useless the sacrifice of millions. We are the Salamanders and we will endure, for no sacrifice made in the name of this great empire we seek to build shall be made in vain.” – Xiaphus Jurr, Chaplain of the Salamanders

You come seeking our father, but he is not here. I searched for him on the field of battle until they struck me down with a sword of flame that scorched the very heavens, and yet I did not die. I searched for him in the endless vaults of the dead where the crushing blackness tore at my very soul, and yet I endured. I was tested once again through the crucible, and I tell you this — Vulkan does not walk among the dead!” – Cassian Dracos, The Dragon Revenant


I picked up the Betrayal at Calth box set while on my university exchange to Germany in 2015, and, until recently, I’ve been in a constant battle to decide what to do with them. The Horus Heresy “black books” were full of cool characters and pseudo-historical inspiration, making the choice of Legion an incredibly difficult one. At one point, I was going to paint Word Bearers, using my huge collection of Chaos bits and daemons to make a rather corrupted, evil looking army. After that, I turned to the idea of Emperor’s Children, seeking perfection in the same manner as the III Legion themselves. In the end, though, what really sold me on my eventually legion of choice was a single character from the Horus Heresy story: Cassian Dracos.

Who couldn’t love the walking-fridge-of-doom/unkillable-robotic-prophet? I’ve been a big fan of the iconic Warhammer 40k Dreadnought for a long time, so seeing the opportunity to build a playable (and deadly) army in the Age of Darkness using a whole bunch of them was just too good to pass up. So sorry, Word Bearers and Emperor’s Children. Sorry, Chaos. I’ve turned loyalist. Slaanesh forgive me.

Horus Heresy Salamanders
Cassian Dracos leads his brothers against the Traitors

Starting small

And so, I started painting. The first unit to come under the brush was my Tactical Support Squad Fuegon. I liked the tone of green right off the bat, but something didn’t sit well with the grey ash bases I originally placed them on. I ended up adding crackling lava patterns over their armour, representing the influence of Cassian Dracos and Xiaphus Jurr while they travelled through the warp upon Ebon Drake. In the end, I think I went a bit over board trying to create contrast. On future squads, I decided to steer away from this effect. Thus Support Squad Fuegon became distinguished as true “Disciples of Flame”, brothers of such zeal that they’re armour cracks and burns with mystical heat, much to the suspicion of the general rank and file of the army.

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Support Squad Fuegon from the Disciples of the Flame

It took a long time to figure out where to move next. Obviously, I had to paint old mate Cassian as soon as possible, though now I’m starting to think I rushed into it a bit. Stripping and repainting him twice, I feel he is now not as magnificent of a centrepiece as he should be, a bit murky and mucky, but he’s still magnificent in his own way. I even went and added Vallejo Fluro Orange to his flames at a later date to enhance the burning aura. There’s nothing super special to note about the final paint job, apart from, maybe, my first attempts at making a realistic “overheating engine” glow by lightly painting orange over the lit parts of his armour.

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My first, underwhelming, attempt at my Warlord
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Cassian Dracos, after a few more licks of make-up

A long time past (three months, actually, ’cause I was busy overseas with life stuff) before I got to add much more to this small army. Of course, two tactical squads were absolutely necessary. I painted Tactical Squads IV (Diago) and IX (Vorshan) in a factory-line batch style, aiming to make them look rather spartan and uniform, a massive departure from my normal style. Of course, I can’t let flat areas go without some sort of free-hand or detailing, so I ended up adding a whole lot of flames, Cult markings and squad icons, including Freehand Salamander iconography. While this leads to a pretty hodge-podge look when put all together, I am pretty proud of the details I’ve managed to pack in.

The hardest part of painting these guys, apart from forcing myself to spend HOURS edge highlighting green, was to get the Salamander icons right. While a lot of them look messy, and no two look exactly alike, I’m one to normally stay away from transfers. I just like to paint everything myself where I can, even if it doesn’t come out exactly “factory made”.

To add to the Tactical Squads, I salvaged an old Inquisitorial Rhino (Mars Pattern, obviously, but I didn’t quite feel like spending money on a 25 point metal box when I didn’t need to). It’s hardly the model I’m most proud of in the army, but she’ll serve her purpose when it comes to gaming, and that’s all I really aimed for.

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Tactical Squad IX Vorshan, members of Jurr’s rescue mission force. Turned dark and vicious aboard Ebon Drake
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Tactical Squad IV Diago, survivors of Istvaan III, battle-scarred and embittered
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The salvaged rhino, before having a Heavy Flamer attached when I discovered point values had been made cheaper in the updated Legion book, freeing up enough space for another weapon AND an Apothecary!

Joining the Tactical detachment much later (in fact, I only finished painting him a night before posting this gallery!) is Apothecary Tor’uhm, a brother of Proximal dedicated to preserving the lives and strengths of his fire-forged companions. I just love painting the Celesta Grey/White colour, but didn’t want to start a whole World Eaters/White Scar army just to paint a few batches of white power armour. So, along with the Feel No Pain rule, Tor’uhm brings some contrast to the otherwise dark army.

METAL BOXES

The current centrepiece of the army is my Contemptor Mortis Dreadnought Zandar Ignis. I painted this venerable machine for my local Games Workshop’s monthly Paint Klub. It was my first proper go at dynamic shading through glazes. Instead of simply edge highlighting as normal, I made the effort to create deep shade along the flat armour panels themselves through the application of many thin, glaze-like layers and blending. I also used a lot of Fluro Orange to create the vibrant fire effects and, of course, the glowing lava base! Zandar Ignis managed to take away the “in-store” portion of the competition, so I think he deserves to be the “pretty boy” of the army.

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Revered Brother Zandar Ignis (Ignis Aurum Probat)

Finally, the trio of “Boxnoughts” that I always envisioned being the heart of my army, got to see a bit of paint. Using the same green I’d practiced across the army, the same technique to create firey glow and similar patterns for squad markings, I went to work on my second “production line” of the army. Painting three Dreadnoughts at a time was actually quite a lot harder and more time consuming than I’d imagined. The old Dreadnought sculpt is iconic, but it’s not the most detailed thing in the Citadel Catalogue. Still, I found I had to spend quite a few nights on these guys to get them looking suitably impressive.

On these Dreadnoughts, I started using a simple chipping technique that I picked up from a fellow Instagrammer (whose name I’ve now lost…). I’ll post the recipe below for interest’s sake, but it basically boils down to using brown and light green in the right spots. I think it looks far more realistic than typical splashes of silver and black.

But anyway, here is the fiery heart of the army to finish off this showcase: Dreadnought Talon Heliosa I.

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Since taking this photo shoot, I’ve fixed up a few niggling issues, such as replacing the Venerable Dreadnought’s brass front plate with more green, removing the excessive “dust” from all of the Dreadnought’s feet, adding a cotton-ball smoke plume to hide the gross blotching on the salvaged Missile Launcher (from my very first army in fact!), adding a Heavy Flamer to the Rhino and cleaning up a bit of the mess + more! Keep an eye on my Instagram (@illuminator_hobby) for the updates as they come!


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The Dragon Lance formation takes to the front lines on Mezoa

Recipes

I thought I’d post a couple of the recipes I used to paint my Salamanders Army. Hopefully they can be helpful or inspiring to someone down the track. Always good to see more green Battle Brothers. Into the fires of battle! Unto the anvil of war!

Green

Castellan Green base, wash with Agrax Earthshade. Highlight with Elysian Green, then Ogryn Camo

Chipped Green

Follow the recipe above, but add splotches of Rhinox Hide at intervals and along areas where the machine’s working would cause paint damage (around hinges, moving parts, etc.) Under this splotches of Rhinox Hide, add a thin line of Ogryn Camo to create the illusion of depth. See? Simples.

Fire (including crackling effect)

Outline with Khorne Red, fill in with Mephiston Red. Then go over halfway down the flame with Vallejo Fluro Orange. Thinner again, apply Yriel Yellow, then finally white at the hottest (lowest) part of the flame

Bronze Trim

Warplock Bronze then Sycorax Bronze. Wash with Agrax Earthshade GLOSS. Easy.

If you’d like any more info on how I painted these guys, feel free to comment here or on my Instagram! I’ll be happy to help out.


The List

All importantly, this is one of the few projects I’ve gone into with the hopes of making an effective and legal gaming army. As such, I’ve spent AGES pouring over the Horus Heresy army lists, tinkering with various ideas, such as flying Vulkan Deathstars, Obsidian Forged Dreadnoughts, Firedrakes in Spartans and other nasty Salamanders-only tricks. Of course, I’m a bit of a novice when it comes to tactics and list-building, so I don’t expect to go in and win many games, but I’m pretty happy with where this “starter list” has gotten to.

+ HQ +

Cassian Dracos (WARLORD)
275 Points

+ ELITE +

Legion Dreadnought Talon
1 Dreadnought with Twin Linked Lascannon and DCCW with inbuilt Graviton Gun, Extra Armour
1 Dreadnought with Twin Linked Lascannon and Twin-Linked Missile Launcher
1 Dreadnought with Flamestorm Cannon and DCCW with inbuilt Melta Gun, Extra Armour
495 Points

Legion Mortis Contemptor
Two Kheres Pattern Assault Cannons, Extra Armour
185 Points

Apothecarion Detachment
Artificer Armour
55 Points

+ TROOPS +

Salamanders Legion Tactical Squad
9 Space Marines, 1 Tactical Sergeant with MC Inferno Pistol and Melta Bombs
150 Points

Salamanders Legion Tactical Squad
9 Space Marines, 1 Tactical Sergeant with Artificer Armour, MC Plasma Pistol and Melta Bombs
160 Points

Salamanders Legion Tactical Support Squad
4 Space Marines with Flamers, 1 Tactical Sergeant with Artificer Armour, MC Inferno Pistol and Melta Bombs
135 Points

Rhino Armoured Carrier
Heavy Flamer
45 Points

+ TOTAL: 1500 +


Where to from here?

The next recruits from Nocturne are set to arrive on my doorstep soon. Joining the remaining five Betrayal at Calth marines will be another five Forgeworld marines in MKII armour (to represent Great Crusade veterans) and a Land Raider Phobos. This mighty machine will eventually carry my Cataphractii Praetor and his Command Squad, who are built to essentially be budget Firedrakes (sans their double wounds, but plus inspiring hero bubble from the Standard Bearer and Covenant of Fire Rite of War). I also plan to paint up an old metal Techmarine with Servo Harness (and Servitor buddies) to accompany Cassian Dracos and make his Vulkan-made-Obsidian-Forged-AV14 hull even more ridiculously unbreakable.

To joining Cassian in a “fluffy” way, I also have Xiaphus Jurr to paint one day. Though he doesn’t yet fit into any list I’ve written, I’d like to have the two together for simple “historic” purposes. Plus, it was easy to convert him from the BaC chaplain! Maybe I’ll add Narik Dreygur and his turn-coat beep boops some day as well.

And what Legion force would be complete without their Primarch…


Anyway, thanks for taking the time to check out my first (and probably only) Horus Heresy era army! It’s been a blast to paint them, write lists for them and order the units I need to fill out the army list (ahh, that new kit smell). If you have any questions, comments, criticisms or praises to the Emperor that you’d like to share, please do! And if you’re a Heresy player in the area, hit me up. I need to practice my dice throwing arm again.

VULKAN LIVES!

The Dragon Keepers (Warhammer Fantasy Battle/Age of Sigmar – High Elves) 2013

The Dragon Keepers were a practice in speed painting, and I think the results sort of, well… they show a bit.

Basically, I had the Island of Blood set sitting in my closet and needed a break from my then-current project: The Flesh-Eaters of Krüll. The complete opposite of my dark, blue and purple daemon-vikings would, naturally, be glittering, gold and red elves.

The Dragon Keeps were members of an elite sect within the Realm of Caledor. The Keepers believed that Elf and Dragon are one, and that the power of the great drakes runs through the veins of every son and daughter of Ulthuan.

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Though I can’t say I’m particularly happy with the finished models, I did have a lot of fun forcing myself to get them painted as quickly as possible. If memory serves, it only took me a couple of weeks of painting on-and-off to get ’em done. If I every played tournament games, I’m sure I’d have a good chance of getting a new army painted quickly.

I was also reading The Silmarillion at this point, so there’s a lot of elfish-nods to Tolkien in the force, such as the Mounted Prince, Turin, The Black Blade.

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